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PWHLAnalytics

Analytics Glossary

Definitions for every stat used in this platform. Stat abbreviations with a dotted underline show their definition on hover, with a link back here.

Stat of the Day
CF%Corsi For PercentagePossession & Shot Share

Share of all 5v5 shot attempts (goals + shots on goal + missed shots + blocked shots) while on ice. Above 50% means your team is generating more attempts than it allows. The most common possession proxy in hockey analytics.

32 stats defined

Possession & Shot Share
5 stats
CF%Corsi For Percentage
Share of all 5v5 shot attempts (goals + shots on goal + missed shots + blocked shots) while on ice. Above 50% means your team is generating more attempts than it allows. The most common possession proxy in hockey analytics.
Related:FF%SCF%
FF%Fenwick For Percentage
Like Corsi, but excludes blocked shots. Some analysts prefer Fenwick because blocked shots may reflect the blocking team's strategy rather than the shooting team's skill.
Related:CF%SCF%
SCF%Score-Adjusted Corsi For Percentage
Corsi adjusted for game score. Teams trailing take more shots (desperation) while leading teams sit back. Score-adjusting removes this bias to give a truer picture of possession quality.
Related:CF%FF%
HDCF%High-Danger Chance For Percentage
Share of high-danger scoring chances (shots from the slot and crease area) at 5v5. A team with high HDCF% is consistently generating quality looks from dangerous areas.
Related:CF%xG
CF% RelRelative Corsi For Percentage
A player's on-ice CF% minus their team's season CF%. Positive means the team controls play better when this player is on the ice. Isolates individual impact from team quality.
Related:CF%
Shooting & Scoring
11 stats
xGExpected Goals
A model-based estimate of how many goals a set of shots should produce, based on shot distance, angle, type, and game situation. Compares actual scoring to what's statistically expected.
Related:G-xGGSAx
xGFExpected Goals For
Total expected goals generated by a team or player's shots. Higher xGF means more quality chances created.
Related:xGxGA
xGAExpected Goals Against
Total expected goals from shots faced. For teams, lower is better (fewer quality chances allowed). For goalies, this is the baseline they're measured against.
Related:xGxGFGSAx
G-xGGoals Above Expected
Actual goals scored minus expected goals. Positive means a player is finishing above expected — could indicate elite skill or unsustainable luck. Large values often regress over time.
Related:xGSH%
iCF/60Individual Corsi For per 60 Minutes
A player's own shot attempts (all types) per 60 minutes of ice time at 5v5. Measures individual shot volume independent of teammates.
Related:CF%
SH%Shooting Percentage
Goals divided by shots on goal. League average is roughly 8-9%. Extremely high or low values tend to regress toward the mean over time.
Related:PDOG-xG
A1Primary Assists
First assists on goals — the last pass before the goal scorer. More predictive of future production than secondary assists, which are often coincidental.
Related:1stP
1stPPrimary Points
Goals plus primary assists. Filters out secondary assists to focus on the points most likely driven by individual skill rather than being on the ice at the right time.
Related:A1
P/60Points per 60 Minutes
Points scored per 60 minutes of ice time. Normalizes production by ice time so players with different roles and TOI can be compared on an even footing.
Related:G/60xG/60
G/60Goals per 60 Minutes
Goals scored per 60 minutes of ice time. Like P/60, normalizes for ice time differences across players.
Related:P/60xG/60
xG/60Expected Goals per 60 Minutes
Expected goals generated per 60 minutes. A rate-based measure of how many quality chances a player creates, independent of finishing luck.
Related:xGG/60
Goaltending
6 stats
SV%Save Percentage
Saves divided by shots faced. The most basic goaltending metric. Doesn't account for shot quality — a goalie facing hard shots from the slot looks worse than one facing perimeter shots.
Related:GSAxHDSV%GAA
GSAxGoals Saved Above Expected
Expected goals against minus actual goals against. Positive means the goalie stopped more than the model expected — the gold standard for modern goalie evaluation. Accounts for shot quality unlike raw SV%.
Related:xGASV%HDSV%
HDSV%High-Danger Save Percentage
Save percentage on shots from the slot and crease area only. The most important save percentage — stopping high-danger chances separates elite goalies from average ones.
Related:GSAxSV%
GAAGoals Against Average
Goals allowed per 60 minutes of play. A traditional goaltending stat that doesn't account for shot volume or quality faced. Use GSAx for a more accurate picture.
Related:SV%GSAx
xSV%Expected Save Percentage
The save percentage an average goalie would post against the exact shots this goalie faced, computed as 1 minus xGA/SA. It is the baseline that GSAx and dSV% measure performance against. A higher xSV% means an easier shot diet.
Related:xGAGSAxdSV%
dSV%Delta Save Percentage
Actual save percentage minus expected save percentage (SV% minus xSV%). The rate-stat view of GSAx: positive means the goalie stopped a higher share of shots than their shot diet predicts.
Related:GSAxxSV%SV%
Special Teams
3 stats
PP%Power Play Percentage
Goals scored per power play opportunity. PWHL average is roughly 15-17%. A strong PP forces opponents to play disciplined, creating a deterrent effect beyond the raw conversion rate.
Related:PK%
PK%Penalty Kill Percentage
Percentage of opponent power plays killed without allowing a goal. The inverse of the opponent's PP%. A weak PK compounds undisciplined play — penalties become doubly costly.
Related:PP%
FO%Faceoff Win Percentage
Percentage of faceoffs won. Gives initial puck possession after stoppages. More important in the offensive and defensive zones than at center ice.
Advanced / Impact
6 stats
RAPMRegularized Adjusted Plus-Minus
A regression model that isolates each player's impact on expected goals, controlling for teammates, opponents, and ice time. The most rigorous single-number player impact metric. Positive = helps the team, negative = hurts.
Related:xGCF%
GSGame Score
Luszczyszyn's linear value metric. For skaters: weighted sum of goals (0.75), primary assists (0.70), secondary assists (0.55), shots (0.075), blocks (0.05), minus penalties taken (−0.15), plus faceoff differential (±0.01), 5v5 on-ice shot attempts for/against (±0.05·(CF−CA)), and plus/minus (0.15). For goalies we use GSAx-based GS: 0.75·(xGA − GA), which is zero-centered so league-average goalies don't accrue credit from raw workload.
Related:GSVARAPM
GSVAGame Score Value Added
Game Score above a replacement-level player on equal ice time. Replacement is the 10th-percentile GS/60 within each position bucket (F/D/G) among qualified players this season. Converted to standings points via a PWHL-fitted GS-per-win constant (~8.6, from GP-weighted OLS on 20 team-seasons — the NHL rule of thumb of 28 was retired once we had enough data to fit it directly). Not identical to The Athletic's GSVA: the PWHL feed doesn't record penalties drawn, and we use a flat per-season replacement baseline rather than Dom's 3-year Bayesian prior.
Related:GSRAPM
WARWins Above Replacement
A single-number estimate of how many wins a player adds over a freely available replacement-level player. For skaters it combines even-strength RAPM impact, finishing, penalty discipline, and faceoffs; for goalies it is GSAx converted to wins. Roughly 5 minutes of ice time is needed before it registers. Because a PWHL season runs about 30 games, single-season WAR is roughly a third of the NHL figures fans know; the leaderboards also show WAR/82, the same value rescaled to a full 82-game season, where about 5 marks a star and 2 a solid regular.
Related:RAPMGSAxGSVA
TOITime on Ice
Total ice time. Coaches deploy their best players more — high TOI usually signals trust. TOI/GP (per game) is the standard format.
+/-Plus/Minus
Goals scored minus goals allowed while on ice at even strength. A traditional but deeply flawed metric — heavily influenced by teammates, opponents, and goaltending. Use RAPM or on-ice CF% for a better picture.
Related:RAPM
Regression & Sustainability
1 stat
PDOPDO (Shooting% + Save%)
Team shooting percentage plus team save percentage, scaled to ~100. PDO is hockey's luck meter — values far from 100 almost always regress. A team with 104 PDO is likely overperforming; 96 PDO means better days ahead.
Related:SH%SV%

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Game and play-by-play data sourced from the PWHL's public stats feed. NCAA prospect data sourced from EliteProspects.com. Expected goals (xG), goals saved above expected (GSAx), and other derived metrics are computed independently on this site and are not official league statistics.

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